Virtual Reality Glasses to Manage Pain Experience Among Children with Cerebral Palsy: Current State of Knowledge and Future Directions
Research article Open access | Available online on: 15 August, 2024 | Last update: 15 August, 2024
Abstract-
Cerebral palsy (CP) is a prevalent neurological condition that causes secondary musculoskeletal pain, impacting children’s functional status, quality of life (QoL), and sleep patterns. Addressing pain management within rehabilitation programs for children with CP is crucial. Virtual reality (VR) glasses have emerged as a promising tool for managing pain and distress during medical procedures. This paper reviews current knowledge on the use of VR glasses for pain management in children with CP and discusses future research and clinical implementation directions.
Keywords- Virtual Reality Glasses; Pain Management; Children; Cerebral Palsy
Introduction
Cerebral palsy (CP) is a prevalent neurological condition and a leading cause of physical disabilities in children globally (1). It affects movement and causes secondary issues like musculoskeletal pain, impacting daily life, functionality, quality of life (QoL), and sleep (2). Several studies highlight the significant impact of pain on the well-being of children with CP, increasing the focus on pain management in rehabilitation programs (3).
Virtual reality (VR) technology is being used as a new method to help children undergoing medical procedures manage pain and distress (4). Specifically, VR glasses show potential in reducing pain and discomfort in children with CP, providing an innovative solution to the difficulties of pain management in this population.
This paper aims to explore the emerging practice of using VR glasses to manage pain among children with CP. By reviewing the current state of knowledge and discussing potential future directions, this study seeks to contribute to the ongoing discourse surrounding effective pain management strategies for individuals living with CP.
Figure 1: Virtual reality technology
Exploring Virtual Reality as a Tool for Pain Management in Children with Cerebral Palsy
In this section, we delve deeper into the utilization of virtual reality (VR) glasses for pain management among children with cerebral palsy (CP). We explore key concepts, provide evidence and examples, and explain their significance within the broader context of pediatric healthcare.
Introduction to Virtual Reality (VR)
Virtual reality (VR) is a computer technology that generates a simulated three-dimensional environment. In recent years, virtual reality (VR) technology has become increasingly popular as a non-pharmacological method for managing pain in different medical environments, VR glasses offer an immersive experience that distracts patients from painful stimuli, thereby reducing perceived pain intensity and distress (5).
VR Applications in Healthcare:
VR technology has been used in diverse healthcare applications, from training medical professionals to managing pain and anxiety during medical procedures (4). Studies show the potential of using virtual reality for people with disabilities, demonstrating its diverse benefits in enhancing accessibility and improving quality of life through various research projects and successful assistive applications (11).
VR for Pain Management in CP
Children with CP often suffer from chronic musculoskeletal pain caused by their neurological condition. VR glasses show potential in providing pain relief by immersing children in engaging virtual environments (2).
Pain in cerebral palsy (CP) refers to any discomfort or unpleasant sensation experienced by individuals with CP that may result from musculoskeletal issues, neurological abnormalities, or associated medical conditions.
Figure 2 : Associated conditions and evidence- based treatment
Findings from a systematic review by Novak et al. 2012(6)
Evidence and Examples of VR Efficacy
Numerous studies have demonstrated the effectiveness of VR-based interventions in mitigating pain among pediatric populations undergoing medical procedures such as venipuncture, wound care, and physical therapy (7). Virtual reality glasses improve the healthcare experience for both patients and caregivers by immersing children in captivating virtual environments, reducing pain and increasing engagement (8). The “gate theory” of attention is the most widely accepted model in explaining the impact of VR on pain (9).
Customizable VR Interventions for CP
Additionally, the adaptable features of VR technology enable healthcare providers to create customized interventions that cater to the distinct requirements and desires of each patient with CP. Using interactive games, guided imagery, or relaxation exercises, VR headsets provide a flexible means of administering personalized pain relief treatments both in medical facilities and at home (10).
Conclusion
In conclusion, the utilization of virtual reality (VR) glasses for pain management among children with cerebral palsy (CP) holds significant promise as a non-pharmacological intervention. Through immersive experiences and distraction techniques, VR glasses have demonstrated effectiveness in alleviating pain and distress associated with various medical procedures and chronic musculoskeletal issues in pediatric populations with CP.
As evidenced by the literature, VR technology offers a platform for delivering personalized pain management interventions that cater to the unique needs and preferences of individual patients.
Furthermore, the customizable nature of VR interventions allows for adaptation to different clinical settings and home environments, expanding access to effective pain relief for children with CP across diverse healthcare contexts.
Moving forward, continued research and clinical implementation of VR-based pain management interventions are essential to further elucidate their efficacy, optimize intervention protocols, and enhance healthcare outcomes for children with CP. By harnessing the potential of VR technology, healthcare providers can contribute to improving the quality of life and overall well-being of children living with CP, ultimately fostering a more compassionate and effective approach to pediatric pain management.
In summary, VR glasses represent a promising tool in the multidisciplinary management of pain among children with CP, offering innovative solutions to address the complex challenges associated with pediatric pain in this population.
Moving forward, future research should focus on conducting large-scale studies to validate VR’s efficacy, explore long-term effects, and establish optimal usage protocols. Clinical implementation efforts should prioritize the development of standardized guidelines, healthcare provider training, and ethical considerations related to VR use in pediatric populations. Additionally, technological advancements are needed to enhance VR hardware and software for improved user experience and accessibility. Patient-centered customization is crucial, emphasizing tailored VR interventions to meet individual patient needs and preferences, ensuring adaptability across various healthcare settings, including home use. These future directions aim to further elucidate VR’s role in pediatric pain management, ultimately enhancing the quality of life for children with CP.
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